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Diploma Thesis: Multitouch for Virtual Environments

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Overview on my diploma thesis at h-da and igd. The thesis is about how to use multitouch for 3D and realtime running virtual environments. Therefore I developed a multitouch table prototype and concepts for navigation through immersive VR environments. As multitouch technology has become mainstream with Han’s FTIR technology and practicaly anyone is able to build a table it’s the applications that matter now.

Together with Michael, who was my advisor at IGD, I created a very straight interaction concept for navigating and evaluating virtual architecture visualizations. the movement in the virtual space becomes cinematic when using two fingers for movement, orientation and lookat at the same time. Update: We started to do a demo upon this for an architectural desing review process.

The colloquium setup consisted of table prototype in front of IGD‘s 18 megapixel HEyeWall. Content is a 3d architecture visualization of Messe Frankfurt’s new building. On the table there is a bird view of the area. Tracking is done by IGD’s Visionlib blobdetection. It communicates with instant player (X3D) via TUIO protocol.

Pointing with a finger let’s fly the camera to the point in the 3d scene. Moving with the finger moves the camera. A second finger controls the orientation of the camera and by pointing on a certain building the camera will look at it. by pointing with the second finger on a building and moving the first finger around it the camera moves around it while looking at it, which creates a very cinematic camera movement without literally getting lost in (3D) space


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